Hello,
I have a small program that displays sprites in order to know the performance of the plot, and it’s quite surprising because the speed is more or less the same whether I display sprites of 32x32 pixels, sprites of 128x128 pixels or 512x512 pixel sprites.
The speed is still around 2000 sprites at 60 fps!
I have the idea that solar2D does a lot of obscure stuff that ends up simply limiting the speed of the plotting.
Say otherwise the bottleneck is not in the graphics card but in the engine of Solar2D.
But what exactly does Solar2D do ???