We’re currently working on an app that needs several sprites. They work pretty well in Corona and Xcode simulators, as well as in iPad. However, if we use the following lines of code, the app crashes in iPad but not on the simulators. We checked the filenames and they’re correct. What’s wrong?
Is there a limit to the number of sprites to be used in an app? Is there a size or file limit for every sprite?
Thanks.
-Mhae
local data = require ("sun\_sREVISED\_F").getSpriteSheetData()
local sheet = sprite.newSpriteSheetFromData("sun\_sREVISED\_F.png", data)
local sunsummonSprite = sprite.newSpriteSet (sheet, 1, 45);
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