Sprite Edges Showing Through Layers

I have been using Texture Packer to create repeatable background for my stages. I recently noticed on my Android that the edges of the sprites appear when layered, even though they are the same color. The tiles appear seamless on the simulator as they should. I assumed this was due to sprite artifacts and scaling when I looked at the Texture Packer forum. I thought this was a problem with Texture Packer, but then I noticed that sometimes the edge of the tile layered below shows through the top layer even though both are at 100% opacity. So at some points, I have two edges showing.

Also, some edges tend to appear and disappear when changing their x or y value. But when I am moving tiles I am moving the display they are held in. Should this be happening?

Any help would be awesome. [import]uid: 54716 topic_id: 18412 reply_id: 318412[/import]

Could you please submit a bug report with a project attached showing the issue?

http://developer.anscamobile.com/content/bug-submission

Peach :slight_smile: [import]uid: 52491 topic_id: 18412 reply_id: 70735[/import]

Should I send the whole project or a stripped down version? [import]uid: 54716 topic_id: 18412 reply_id: 70819[/import]

Stripped down is best if you wouldn’t mind - we just need to see the issue occurring, any extra code gets in the way :wink:

Peach :slight_smile: [import]uid: 52491 topic_id: 18412 reply_id: 70934[/import]

Hey Peach,
I sent a bug report and ask for an email address in order to send you my files. The file is about 24mb and its too large to be sent via the form - I got a http file too large error. Any help with this?
Thanks [import]uid: 54716 topic_id: 18412 reply_id: 71715[/import]

Hey there,

I’ve got to ask someone about that; I’m not sure of what email should be used.

I’ll get back to you once I can track it down :wink:

Peach :slight_smile: [import]uid: 52491 topic_id: 18412 reply_id: 71778[/import]

Hey just checking back in. I haven’t heard from you or the bug department yet. I also have a working example of that physics bug that causes large jumps in collision forces. Oddly, its only happening on the sprite problem stages.
Thanks [import]uid: 54716 topic_id: 18412 reply_id: 73374[/import]

Hey,

My apologies - this got buried somehow. Are you able to email support at anscamobile ?

Peach :slight_smile: [import]uid: 52491 topic_id: 18412 reply_id: 73418[/import]

I don’t know how to contact them outside of buy a support package. [import]uid: 54716 topic_id: 18412 reply_id: 73541[/import]

I was saying that as an email support@ansca :slight_smile:

However you could also put your project in dropbox or the like then put a link in this form; http://developer.anscamobile.com/forms/support

Peach :slight_smile: [import]uid: 52491 topic_id: 18412 reply_id: 73661[/import]