I recently encountered a problem in animating sprites in Corona SDK.
My code seems to skip some frames in my sprite sheet, rendering the other frames as blank.
The problem goes like this: If I have a sprite set with 13 frames, it skips a frame like for example, 12, the frame for twelve is then set with the one supposedly for 13 and 13 show a blank frame, causing blinks in animation. Have anyone encountered this kind of problem? If so, can anyone help me with this?
I’m using the latest Corona SDK build (ver 2010.243). [import]uid: 11930 topic_id: 4657 reply_id: 304657[/import]