Hi, I have a spriet that moves around the screen following a predetermined path. What I would like is for the sprite to leave a sparkly trail behind it. I know I have to set the emitter target to the sprite, but not sure what values I would need to use when setting up the particles.
ANy help at all on this would be gratefully received.
Cheers [import]uid: 7841 topic_id: 13113 reply_id: 313113[/import]
This depends very much on how your effect should look like, what kind of trail etc. Generally, as faster your object moves, as higher the emission rate should be, otherwise you’ll notive “gaps” between the particles.
For a standard smoke or fire trail, for example, create a particle type that uses a “cloudy” or “turbulence” image (an image containing an irregular shaped, soft noise). Use a slight fade-in (about 250 ms), a life time of 2 seconds, for example, and a fade-out of 1-1.5 seconds. Also use a slight, steady scale-in to let each particle grow slowly over time as it fades out. This results in quite realistic smoke trails.
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