Hey gang,
i hope I’m in the right forum, so here goes.
I’ve been working on an app that uses a sprite animation after a successful pick. It’s been working great for months, but as of the lastest daily build(s), the sprite listener function isn’t setting the visibility properly any more. Here’s the listener function:
local function spriteListener( event )
if (event.phase == "end") then
print("the sprite has finished")
event.sprite.isVisible = false
end
end
Is the event.sprite.isVisible not a valid way to do this?
Thanks!
–Kev
[import]uid: 70550 topic_id: 27002 reply_id: 327002[/import]