I tried to use the sprite listener to pause all playing sprites and it works… but now can’t use the listener to “restart” the sprites with :play()… is the listener only listening for active (playing) sprites? How can I restart my paused sprites?
I know I can store the infos in an array or something… but I thought I can use the listener for this. Is this possible… does anybody have tried this?
Thx for your help!
Daniela
