Sprite Listener

hi there,

local function spriteListener( event )  
 if event.phase == "began" then  
 -- sequence has began playing; do something  
  
 elseif event.phase == "ended" then  
 -- sequence has reached the last frame; do something  
 end  
end  
   
-- Add sprite listener  
spriteObject:addEventListener( "sprite", spriteListener )  

when will we be able to get a state like “next”? right now the listener only gets called for first and last frame of the animation.
[import]uid: 90610 topic_id: 27157 reply_id: 327157[/import]