Hi,
forgive my question but having played around with this for a couple of hours I wonder if someone would be so kind as to help out ?
I have a bird sprite which is displayed to screen at a fixed x,y.
I have a parallax scrolling background.
I have used the joystick.ui for control.
All the above is working fine, there are NO physics applied to any of it yet.
The bird does exactly as it should.
I set up a 1px invisible rect on the ground to test.
My sprite just flys straight through it, obviously I then added to physics to my sprite “dynamic”.
The bird will now fall from its initial x.y position and land on the floor, it will then fly fine using the joystick control.
Once any input has ceased through the joystick it falls back to the ground.
I need the bird to stay at the position it was last at once joystick input has ceased, and for it to be at the original x.y at start up.
If I remove “dynamic” physics on the bird it works great but still flys through the ground.
What am I missing here???
thanks [import]uid: 127675 topic_id: 30008 reply_id: 330008[/import]