Sprite + moving + type

[code] local colocaSprite = function ()

local gotasCaldeirao = sprite.newSpriteSheet( “greenman.png”, 128, 128 )
local caldeirao = sprite.newSpriteSheet( “greenman.png”, 128, 128 )

local caldeiraoSet = sprite.newSpriteSet( caldeirao, 1, 15 )
sprite.add( caldeiraoSet, “fantasmas”, 1, 15, 300, 0 )

local gotasSet = sprite.newSpriteSet( gotasCaldeirao, 1, 15 )
sprite.add( gotasSet, “gotas”, 1, 15, 300, 0 )

local instance2 = sprite.newSprite( caldeiraoSet )
instance2.x, instance2.y = 260, 275

local instance = sprite.newSprite( gotasSet )
instance.x, instance.y = caldeirao.x, caldeirao.y

instance:prepare( “gotas” )
instance2:prepare( “fantasmas” )
instance2:play()
instance:play()

–gameGroup:insert( caldeirao )
–gameGroup:insert( gotasCaldeirao )

end

colocaSprite()

instance2.type = “cauldron”
local caldeiraoShape = { -1700,-3, 1700,-3, 1700,1, -1700,1 }
physics.addBody( instance2, “static”, { density=1.0, bounce=0, friction=38.5, shape=caldeiraoShape } )
[/code]

this is my code and i want to know how can I make this happen… i need to put a type in my sprite for her make colision with a determinate item also i need to make my sprite static, a physic body but I dont know how
someone can help me? thanks [import]uid: 23063 topic_id: 10667 reply_id: 310667[/import]

solve… just add local instance2 local instance

before function and delete “local” in function [import]uid: 23063 topic_id: 10667 reply_id: 38747[/import]