I think you’re confusing sprites and movie clips. There is no sprite.newAnim() API call. If you’re using movieclip:
local movieclip = require("movieclip")
local myAnim = movieclip.newAnim({"image1.png", "image2.png", "image3.png"})
But for sprite sheets is more like:
local sheet1 = sprite.newSpriteSheet( "runningcat.png", 512, 256 )
local spriteSet1 = sprite.newSpriteSet(sheet1, 1, 8)
sprite.add( spriteSet1, "cat", 1, 8, 1000, 0 ) -- play 8 frames every 1000 ms
local instance1 = sprite.newSprite( spriteSet1 )
instance1:prepare("cat")
instance1:play()
See: http://developer.anscamobile.com/reference/index/sprite [import]uid: 19626 topic_id: 21015 reply_id: 82965[/import]