Yes, you are right… I do want to add it to the screen.
But i do also want to control which ‘layer’ of the screen the sprite gets added to.
It could be a background tile map or a foreground animated sprite.
if i could do this then i’d be happy
[code]
– these 2 are added automatically to the stage in this order
local bgLayer = display.newGroup();
local fgLayer = display.newGroup();
– i can set up the background and the environment in 1 layer
local skySrite = sprite.newSprite(bgLayer, envSpriteSet)
– without interring with the stuff on this layer
local animatedCreature = sprite.newSprite(fgLayer, creatureSpriteSet)
– but newSprite wont take a parentGroup param 
[/code] [import]uid: 22047 topic_id: 5406 reply_id: 18162[/import]