Sprite object for animation doesn't play correctly at 30 fps

Hi guys,
I’ve been using Sprite object to make most of my animations (using spriteloq to generate the spritesheets) but I recently found out that if my game dips to around 30 fps so does the animation playback.

This is weird since I thought the animation playback will stay constant no matter what the current fps is, at least there should be an option whether we want to frameskip or not for our animation object. In spriteloq there’s also a note saying :
Corona BUG: The frame rate is playing back at around half speed at 30fps.
Which is exactly my problem right now.

Has this been discussed before? I can’t seem to find the answer

ps : I can’t seem to make timeScale property working properly [import]uid: 76697 topic_id: 29251 reply_id: 329251[/import]

When you set the FPS you are setting max FPS - it’s still possible to slow your app down beyond that depending on what you are doing.

http://developer.coronalabs.com/content/configuring-projects#Frame_rate_control

If you believe you have found a bug please file a bug report with sample code that reproduces the problem we can run. [import]uid: 52491 topic_id: 29251 reply_id: 117702[/import]