Sprite problem - one over other

Hi, I have some multiple sprites showing on in the screen all the time. And they are all targets(physics bodies that falls) that are heading to a point in the bottom of the screen, which they will - or not- collide. Everything ok until then.

The problem is, when some sprite spawn nearby another sprite, it make both of them moves, because they can’t be in the same point, I want to know how to keep them as dynamic bodies(kinematic can’t have a collision, right?) and that they cant be at the same point of the screen at the same time.

Thanks, [import]uid: 75946 topic_id: 14066 reply_id: 314066[/import]

They also aren’t effected by gravity, which would likely effect you.

How about making the one/s that you are having issues with sensors so they still trigger collision events but can overlap each other? [import]uid: 52491 topic_id: 14066 reply_id: 51865[/import]

I’ll adapt my code to sensors and will tell you the results!

EDIT:

L-O-L

I just inserted a isSensor = true in my inProj physics.addBody and BAM, it worked!
Peach, I love you <3

You are always helping me! [import]uid: 75946 topic_id: 14066 reply_id: 52136[/import]

Hehe, thank you :smiley: <3

I love it when I can help someone fix a problem :slight_smile: [import]uid: 52491 topic_id: 14066 reply_id: 52264[/import]