I’m working on a game. I have an image used as a sprite sheet. It contains four different game elements each with 2 frames and another frame used as an explosion. All of the sprites refer to the same sprite sheet which contains all of the frames.
I used sprite.add() to add an extra “explode” sequence. At this point tapping a sprite switches it to the "explode"sequence. I want to know when this new sequence ends. I gave it a number for loop but I never seem to get an “end” event.
I’m open to suggestions. If anyone has a any pointers on using sprites in this way please pass them along!
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