Sprite Sheet animation on touch

Hi,

I have a sprite sheet (code below) and I’m trying to get it to move left, right, and jump, when a button is pressed? Any help would be great!

–Running Sprite

local sheetData = { width=100, height=70, numFrames=6, sheetContentWidth=200, sheetContentHeight=210 }

  local mySheet = graphics.newImageSheet( “runningcat2small.png”, sheetData )

  local sequenceData = {

    { name = “normalRun”, start=1, count=6, time=800 },

    { name = “fastRun”, frames={ 1,2,4,5, }, time=250 }

  }

local animation = display.newSprite( mySheet, sequenceData )

animation.x = 50 --the sprite position horizontally

animation.y = 215–the sprite position vertically

animation:play()

– Add left joystick button

local left = display.newImage (“images/btn_arrow.png”)

    left.x = 45; left.y = 280;

    left.rotation = 180;

– Add right joystick button

local right = display.newImage (“images/btn_arrow.png”)

    right.x = 120; right.y = 282;

– Add Jump button

local up = display.newImage (“images/btn_arrow.png”)

    up.x = 440; up.y = 280;

    up.rotation = 270;

– Stop character movement when no arrow is pushed

local function stop (event)

    if event.phase ==“ended” then

        motionx = 0;

    end        

end

Runtime:addEventListener(“touch”, stop )

– Move character

local function moveguy (event)

    guy.x = guy.x + motionx;    

end

Runtime:addEventListener(“enterFrame”, moveguy)

– When left arrow is touched, move character left

function left:touch()

    motionx = -speed;

end

left:addEventListener(“touch”,left)

– When right arrow is touched, move character right

function right:touch()

    motionx = speed;

end

right:addEventListener(“touch”,right)

– Make character jump

function up:touch(event)

    if(event.phase == “began” and playerInAir == false) then

        playerInAir = true

        guy:setLinearVelocity( 0, 700 )

    end

end

up:addEventListener(“touch”,up)