Hi All,
I seem to often get a slight overlap of pixels from one frame of a sprite sheet onto an adjacent one when animating through the sprite sheet’s frames which gives a kind of an unpolished/sloppy look to my characters/assets. (you might see the edge of one frame of a character on the edge of the next frame as if the frame isn’t quite centered)
Are there any best practices as far as setting up and using animated sprite sheets? I need to solve this issue before I can ship a polished product!
I had considered building in a few pixels of empty “buffer” around each frame of art but that makes a headache as far as generating a separate physics body to keep the character from “levitating” above the floor (I’m working on a side viewed platformer style game). I can do this as a worst case but I’m expecting that sprite sheet animation would work as I understand it to be designed.
Thanks for any advice anyone has as far as getting sprite sheets to work as expected.