I’m not sure why but the code below works fine in the simulator but not on my device…Hangs up my iphone. Do you guys know why?
[code]
local sprite= require(“sprite”)
local autoFrames = sprite.newSpriteSheetFromData( “data/auto/autoframes.png”, require(“data/auto/autoframes”).getSpriteSheetData() )
local autoSet = sprite.newSpriteSet(autoFrames,1,18)
sprite.add(autoSet,“autoLeft”,1,6,1000,0)
sprite.add(autoSet,“autoRight”,7,6,1000,0)
auto = sprite.newSprite(autoSet)
physics.addBody( auto, { density=3.0, friction=0.5, bounce=0.3 } )
gamescreen:insert( auto )
auto:setReferencePoint(display.BottomRightReferencePoint)
auto.x = 100
auto.y = 100
auto:prepare(“autoLeft”)
auto:play()
[/code] [import]uid: 10730 topic_id: 3325 reply_id: 303325[/import]