Sprite Sheet vs. Image

I’ve got an all purpose sprite sheet with a few of my animations packed into it (texturepacker is a wonderful thing), which I was told was the best process since it minimizes the amount of draw calls the game has to make if many sprites are on the same image as opposed to being divided into several. However, does that extend to single frame images? Is it more efficient to store a single frame sprite on my sprite sheet than to keep it by itself?

Also, does anyone know the threshold of when a sprite sheet is too complex to make up for its practicality?

As always, thanks in advance to anyone with the patience to plow through this wall of text. [import]uid: 89724 topic_id: 17823 reply_id: 317823[/import]

The main reason to store single frame images on a sprite would be if you have to switch them with others very often.

I’m not totally sure what you are trying to achieve so it’s hard to give a “yes” or “no” answer.

As to the threshold of when a sprite is too complex to make up for practicality, that’s really a matter of opinion - I’d say when you start breaking things because you can’t remember all the sequences you set up :wink:

Peach :slight_smile: [import]uid: 52491 topic_id: 17823 reply_id: 68088[/import]