I’ve got an all purpose sprite sheet with a few of my animations packed into it (texturepacker is a wonderful thing), which I was told was the best process since it minimizes the amount of draw calls the game has to make if many sprites are on the same image as opposed to being divided into several. However, does that extend to single frame images? Is it more efficient to store a single frame sprite on my sprite sheet than to keep it by itself?
Also, does anyone know the threshold of when a sprite sheet is too complex to make up for its practicality?
As always, thanks in advance to anyone with the patience to plow through this wall of text. [import]uid: 89724 topic_id: 17823 reply_id: 317823[/import]

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