I REALLY hope someone out there can help because I’m about ready to lose my mind. I’ve had no end of problems with sprite animations, many of which were my fault, but I don’t see how this one can be.
I finally managed to get sprite animations to work perfectly on the simulator. Unfortunately, when I try it on an iPad looping sprites have a slight shimmy, as if they’re wiggling in place. At first, the shimmy was very pronounced. I made some adjustments, and the shimmy is better, but still there slightly.
I’m using TexturePacker, and no matter what I try I can’t correct this problem. Originally, I was using TexturePacker’s code, which specifies the exact coordinates of every frame on the sprite sheet. That caused the worse shimmy of all. I recreated the sprite sheet in TP and added a 5 pixel buffer (extrude). I then coded it the standard way, setting the frame dimensions and number, and that helped a lot. But not enough. I’ve tried 1, 2, 3, 5, 8, 10, 25 pixel buffers. No help.
Does anyone have any thoughts?