Hi,
I want to optimize my app and I wonder which on below give better performance.
local function loadStar() local obj = display.newImageRect("images/star.png", 13, 13) function onStarOn(o) transition.scaleTo(o, {time=800, xScale = 1.5 , yScale = 1.5, onComplete=onStarOff}) end function onStarOff(o) transition.scaleTo(o, {time=800, xScale = 0.5 , yScale = 0.5, onComplete=onStarOn}) end transition.scaleTo(obj, {time = 1000, xScale = 1.5, yScale = 1.5, onComplete=onStarOff}) end loadStar()
vs
local options = { width = 32, height = 32, numFrames =8 } local sheet = graphics.newImageSheet("star.png", options) local sequenceData = { name = "img", start = 1, count = 8, } local img = display.newSprite(sheet, sequenceData) img.x = 200 img.y =200 img:play()
So Lin