SpriteGrabber is now in Code Section
FEATURES:
*Mix sprites of different characters, different movements and/or various stationary images in a single SpriteSheet and call them by common image-name prefix (e.g. “hero-”, “background”, “enemy3attack”).
*Rapidly grab and display sprites in 1 line of code - e.g. hero=sprites.getSprite(“hero”, true)
*Conveniently register a sprite’s animation clips - e.g. enemy=sprites.getSprite(“enemy”, true, {stand={1,6,1000,0}, attack={7,6,1000,1}})
*Play a named clip without preparing it - e.g. enemy:playClip(“attack”)
*Normally use all spriteInstance SDK-supported functions - e.g. enemy:pause()/play()
*Start/Stop rendering or transform a given sprite in 1 line of code - e.g. enemy:hide() , enemy:show() , enemy:show(100,100,0.5,“c”)
[import]uid: 7356 topic_id: 3197 reply_id: 303197[/import]

I guess I know which sprite software I’ll be buying ;). [import]uid: 10708 topic_id: 3197 reply_id: 9592[/import]