Hello!
no, it does not work.
the file. lua really gets the zwoptex is as follows
module(…)
function getSpriteSheetData()
local sheet = {
frames = {
{
name = “nevia10.png”,
spriteColorRect = { x = 28, y = 36, width = 479, height = 539 },
textureRect = { x = 1070, y = 2, width = 479, height = 539 },
spriteSourceSize = { width = 583, height = 575 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia11.png”,
spriteColorRect = { x = 30, y = 0, width = 535, height = 575 },
textureRect = { x = 2, y = 2, width = 535, height = 575 },
spriteSourceSize = { width = 583, height = 575 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia12.png”,
spriteColorRect = { x = 37, y = 0, width = 529, height = 575 },
textureRect = { x = 539, y = 2, width = 529, height = 575 },
spriteSourceSize = { width = 583, height = 575 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia1.png”,
spriteColorRect = { x = 5, y = 70, width = 409, height = 500 },
textureRect = { x = 888, y = 1115, width = 409, height = 500 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia2.png”,
spriteColorRect = { x = 5, y = 0, width = 459, height = 570 },
textureRect = { x = 1070, y = 543, width = 459, height = 570 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia3.png”,
spriteColorRect = { x = 5, y = 2, width = 437, height = 568 },
textureRect = { x = 2, y = 1057, width = 437, height = 568 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia4.png”,
spriteColorRect = { x = 5, y = 58, width = 445, height = 512 },
textureRect = { x = 441, y = 1057, width = 445, height = 512 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia5.png”,
spriteColorRect = { x = 5, y = 72, width = 409, height = 498 },
textureRect = { x = 1531, y = 543, width = 409, height = 498 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia6.png”,
spriteColorRect = { x = 5, y = 94, width = 453, height = 476 },
textureRect = { x = 2, y = 579, width = 453, height = 476 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia7.png”,
spriteColorRect = { x = 5, y = 70, width = 409, height = 500 },
textureRect = { x = 1299, y = 1115, width = 409, height = 500 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia8.png”,
spriteColorRect = { x = 5, y = 86, width = 409, height = 484 },
textureRect = { x = 1551, y = 2, width = 409, height = 484 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “nevia9.png”,
spriteColorRect = { x = 8, y = 100, width = 445, height = 470 },
textureRect = { x = 457, y = 579, width = 445, height = 470 },
spriteSourceSize = { width = 513, height = 570 },
spriteTrimmed = true,
textureRotated = false
},
}
}
return sheet
end
I have two problems:
1 .- The clip 13 which should make the animation from frame 1 and 3 more in a time of 1 second … does not run. but for any combination of frames does not work, another example with values??:
clips [13] = {4, 4, 1000, 1}
2 .- other calls to the clips, for example, the clip [3] called me to Frame:
name = “nevia12.png” [import]uid: 13461 topic_id: 3197 reply_id: 30934[/import]