Anyone else having problems with the 2x version of the sprite being all messed up in while running in compatibility mode? It APPEARS to be pulling in the correct (2x) spritesheet…but trying to apply the low res data to it.
Thanks,
Todd
Anyone else having problems with the 2x version of the sprite being all messed up in while running in compatibility mode? It APPEARS to be pulling in the correct (2x) spritesheet…but trying to apply the low res data to it.
Thanks,
Todd