SpriteHelper - texture and physic shape editor for Corona Sdk

Hello guys,

I want to tell you about SpriteHelper.
This tool helps you pack your sprites into a single file and create shapes for your physic objects. All in one single package.

Top Features:

  • Pack all your sprites into one image file.
  • Automatically find texture coordinates of your sprites.
  • Create complex shapes for Box2d and Chipmunk.
  • Create holes in your shapes.
  • Edit texture properties.
  • Edit physic properties.
  • Support for Cocos2d (Obj C), Cocos2d-X (C++), Corona SDK, AndEngine and WiEngine.
  • Create animations from your sprites.
  • Get help from the expanding community on the dedicated forum.

Description:
SpriteHelper is a comprehensive and efficient tool which brings you a texture and a physic shape editor in one single package.

Pack all your sprites

SpriteHelper uses an advance algorithm to find and select the layout of all your sprites and to pack them into one single image in order for you to save memory.

One file for all engines

With the provided code you can load all your sprites with/without physic with one single line of code into your favorite game engine.

Edit physic parameters

You can edit parameters like friction, density, restitution or even define a masks for your objects. If you don’t define a shape on a sprite it will automatically create a quad based object or a circle. You can even set your object to have a fixed rotation to be static, dynamic or kinematic.

Edit sprite properties

You can change the color*, scale, opacity and even set a Z Order* for your sprite right from inside SpriteHelper. No need to write line after line of code to make a sprite just like you want inside your engine.

Make sure you watch the movie presentation and download the Corona tutorial project to see how easy it is to use from the website, under Tutorials section

www.spritehelper.wordpress.com
Kind regards,
Bogdan Vladu [import]uid: 38119 topic_id: 10449 reply_id: 310449[/import]