I’ve just rewritten all image/textureAtlas loading etc.
Everything works fine, except when I use display.newSprite.
All sprites loaded with display.newSprite are scaled (not even uniform.)
Setting xScale/yScale or calling :scale does not fix it.
The closest I get to fixing it is settings xScale to 3 and yScale to 2 [import]uid: 5942 topic_id: 23002 reply_id: 323002[/import]