What does system.getInfo(“maxTextureSize”) return on those devices?
I will have to get clarification on this. I know we shrink images down to 2048, but I don’t know if we resize image sheet before we try and make individual images and sprites out of it.
But that would cause the black images.
Rob
Unfortunately, I only had one intimate night with the phone in question. I should have thought of retrieving that information
Hmm ok. Well at least we’re on to something here. It would be great if you could get some clarification Rob. Much appreciated.
Also Rob, if what you say explains the black images, then why does it work on iOS and other Android devices?
Different device/os combinations have different maxTextureSize limits.
Rob
So the maxTextureSize limits haven’t been exceeded in the iOS cases?
Engineering has confirmed that we resize to the maxTextureSize for Android for display.newImageRect, display.newImage and display.newImageSheet. Is it possible your individual sprites were too large?
If you’ve worked around this great.
Rob
I see. No, my individual sprites would not have been too large. They include things like buttons and other smallish images which i doubt would have been larger than the maxTextureSize of any device.
The workaround worked but it would be good to find out why it worked.