So I have 2 sprite sheets files: 1024x1024 and 512x512. The 512x512 is the half size version of 1024x1024.
I’m using display.newSprite() method for the animations.
The animations looks ok on the high resolution devices and tablets (using the 1024x1024 file). It also looks fine on iPhone view (using the 512x512 file).
The only problem is when switching to NexusOne, Sensation, Galaxy Tab views (they all use the lower resolution file). A tiny black line appears at the top of the animation, because it doesn’t crop the frame from the sprite at the exact dimensions (as iPhone view does) set in the options, resulting in getting pixels from the above frame.
I only tested in the simulator since I don’t own any of those android devices. Is it just a simulator bug? Did anyone else experience with this issue? [import]uid: 70003 topic_id: 32889 reply_id: 332889[/import]