Sprites or Movies - Help!

OK. I’m getting information overload between sprite sheets, movieclip, spritegrabber, spritedeck, etc…

I want to have about 30 full screen animations (perhaps more later added in updates as long as it stays under Android’s 50MB limit).

I need a static background with various shapes/images moving/changing directions for about 4-5 secs.

No user interaction is necessary during the clip so I don’t think I need to involve any physics.

Since it’s full screen and 4-5 secs, if I’m understanding SpriteSheets correctly, each animation is going to be a huge sheet.

Also, this is currently going to an Android app first, then possibly iPhone later. I believe I read somewhere that there are issues with playing a video clip under Android.

Any help is appreciated. This is the last (major) step then my app should be complete.

Thanks, J [import]uid: 38758 topic_id: 9256 reply_id: 309256[/import]

Sprite sheets are better than Movieclips, and video clips are something completely different. [import]uid: 12108 topic_id: 9256 reply_id: 33770[/import]

Just thought of something that probably makes a huge difference. I really don’t need the sprites to be animated. I just need them to move about the scene.

What I want to accomplish is more like a “you are here dot on a background”. Over about 4-5 seconds that dot would move over the background. The 4-5 seconds would include other items that need to move as well. These other items would consist of images or calling shapes (squares, circles, rectangles)

Does this change your opinion?

Thanks [import]uid: 38758 topic_id: 9256 reply_id: 33773[/import]

I’m not sure I can envision what you are actually attempting to do, so this might not be what you’re looking for - but have you considered just using transition.to?

If it suits what you are doing it would certainly be far easier and less stressful than attempting sprites or the like in this case.

Peach :slight_smile: [import]uid: 52491 topic_id: 9256 reply_id: 33809[/import]

Does this change your opinion?

Not really, but I also don’t know what you’re describing. [import]uid: 12108 topic_id: 9256 reply_id: 33845[/import]

I want to have something like a maze or a overhead picture of a level as the background. Then on top of it, a circle that travels over the picture to show the recommended path you should take. In addition to this circle, I want to have a few other shapes (either different colored circles or an image of an “X”) that would move through the maze/map as well. The shapes would need to change directions and the clips would be about 4-5 seconds.

Right now, I’ve somewhat accomplished this using TexturePacker and SpriteGrabber. My only issue is that at full scale, my sprite sheet is greater than 2048 x 2048.

Thanks for your help/patience. [import]uid: 38758 topic_id: 9256 reply_id: 33851[/import]