I have many different animated sprites all coming from the same sprite sheet made in zwoptex. I have two problems that I could use some help on.
First - Physics
For whatever reason, when adding physics bodies to my animations I MUST hard code the body coordinates otherwise every animation inherits the body size of the first frame in my sprite sheet. Is this a known bug?
Second - Scaling
Adding all the sprites into the same display group and then performing the following transition causes ALL the sprites to move around within the display group as it shrinks. NOT keeping the same layout as I would expect. Am I doing something wrong? BTW - this scenario has NO physics
[lua]transition.to(allLayersGroup, {time=1000, xScale=.35, yScale=.35})[/lua]
Thanks in advance for any help. I’m really getting frustrated with this one.
[import]uid: 9187 topic_id: 4069 reply_id: 304069[/import]