Hi All,
I have a problem, what is better. I have a lot of animations in my game and I can use two methods to handle them.
- sprites
- tweens
at this stage of development I’m getting the same visual results but, in case of sprites usage of memory is 20 times bigger, fps is the same, bin file is 5 times bigger. I think that I should develop tween animations during the rest of the development but I’m afraid that when I add much more tweens it will turn out to be less efficient than sprites.
What has the biggest impact on performance? Used RAM? Number of calculations required to move,scale,show/hide number of objects in case of tweens or something else?
Thanks in advance, Marcin [import]uid: 67745 topic_id: 30511 reply_id: 330511[/import]
