Hi there,
I did a pretty big spritesheet with zwoptex, latest version, 1024x1024 with 62 sprites all of one object.
This is the actual code
local dataSS = sprite.newSpriteSheetFromData( "dataSS.png", require("dataSS").getSpriteSheetData() );
local dataSet = sprite.newSpriteSet(dataSS, 1, 62);
sprite.add(dataSet, "standing", 10, 12, 1000, 0);
local sprite = sprite.newSprite(dataSet);
sprite:prepare("standing");
sprite:play();
Even though I’m making the animation only 3 frames (from 10 to 12), 9 frames are called, so the animation is pretty screwed up.
Am I doing something wrong, or is there a problem with spritesheets too big? [import]uid: 8486 topic_id: 12843 reply_id: 312843[/import]