@Andreas
It seems to be still there. The following comes with Trim option ticked in GUI.
[lua]function getSpriteSheetData()
local sheet = {
frames = {
{
name = “01.png”,
spriteColorRect = { x = 7, y = 13, width = 48, height = 38 },
textureRect = { x = 41, y = 970, width = 48, height = 38 },
spriteSourceSize = { width = 64, height = 64 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “seeker.png”,
spriteColorRect = { x = 7, y = 13, width = 48, height = 38 },
textureRect = { x = 41, y = 970, width = 48, height = 38 },
spriteSourceSize = { width = 64, height = 64 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “02.png”,
spriteColorRect = { x = 13, y = 9, width = 38, height = 48 },
textureRect = { x = 0, y = 970, width = 38, height = 48 },
spriteSourceSize = { width = 64, height = 64 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “apple.png”,
spriteColorRect = { x = 0, y = 0, width = 281, height = 271 },
textureRect = { x = 727, y = 0, width = 281, height = 271 },
spriteSourceSize = { width = 281, height = 271 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “aquariumbackgroundIPhone.jpg”,
spriteColorRect = { x = 0, y = 0, width = 320, height = 480 },
textureRect = { x = 0, y = 0, width = 320, height = 480 },
spriteSourceSize = { width = 320, height = 480 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “bowling2ball copy.png”,
spriteColorRect = { x = 0, y = 0, width = 201, height = 201 },
textureRect = { x = 636, y = 819, width = 201, height = 201 },
spriteSourceSize = { width = 201, height = 201 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “bowlingball.png”,
spriteColorRect = { x = 0, y = 0, width = 201, height = 201 },
textureRect = { x = 432, y = 819, width = 201, height = 201 },
spriteSourceSize = { width = 201, height = 201 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “cherries.png”,
spriteColorRect = { x = 0, y = 0, width = 361, height = 350 },
textureRect = { x = 363, y = 466, width = 361, height = 350 },
spriteSourceSize = { width = 361, height = 350 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “clock.png”,
spriteColorRect = { x = 15, y = 15, width = 120, height = 120 },
textureRect = { x = 0, y = 847, width = 120, height = 120 },
spriteSourceSize = { width = 150, height = 150 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “fruit03.png”,
spriteColorRect = { x = 0, y = 0, width = 100, height = 100 },
textureRect = { x = 323, y = 363, width = 100, height = 100 },
spriteSourceSize = { width = 100, height = 100 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “fruit04.png”,
spriteColorRect = { x = 0, y = 0, width = 100, height = 100 },
textureRect = { x = 329, y = 847, width = 100, height = 100 },
spriteSourceSize = { width = 100, height = 100 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “fruit1.png”,
spriteColorRect = { x = 0, y = 0, width = 100, height = 100 },
textureRect = { x = 226, y = 847, width = 100, height = 100 },
spriteSourceSize = { width = 100, height = 100 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “fruit2.png”,
spriteColorRect = { x = 0, y = 0, width = 100, height = 100 },
textureRect = { x = 123, y = 847, width = 100, height = 100 },
spriteSourceSize = { width = 100, height = 100 },
spriteTrimmed = false,
textureRotated = false
},
{
name = “peach.png”,
spriteColorRect = { x = 36, y = 35, width = 361, height = 360 },
textureRect = { x = 323, y = 0, width = 361, height = 360 },
spriteSourceSize = { width = 431, height = 430 },
spriteTrimmed = true,
textureRotated = false
},
{
name = “peach2.png”,
spriteColorRect = { x = 35, y = 34, width = 360, height = 361 },
textureRect = { x = 0, y = 483, width = 360, height = 361 },
spriteSourceSize = { width = 430, height = 431 },
spriteTrimmed = true,
textureRotated = false
},
}
}
return sheet
end[/lua] [import]uid: 7356 topic_id: 2749 reply_id: 9441[/import]