I have a game developed for the iPad, so all my sprites are in HD.
Now i want to make it for the iPhone 3 too.
I use Texture Packer, and with the scale option just scaled everything down to 50%
Now, how do i load this into Corona? Adding the “@2” suffix (already in config.lua) will be enough or should i do something else?
I know display.newImageRect handles dynamic resolution, but how is this done with SpriteSheets?
Also, i’m using SpriteGrabber, will i need to change that?
Thanks!
PD: If there is a solution i didn’t find out there, can somebody point it to me? [import]uid: 105206 topic_id: 22470 reply_id: 322470[/import]
[import]uid: 52491 topic_id: 22470 reply_id: 90078[/import]