SpriteSheet off screen but shouldn't be

Is it normal to have to apply an offset to a sprite sheet to get it to appear on screen

[lua]local sprite = require “sprite”

local sheetData = require “spritedata”
local data = sheetData.getSpriteSheetData()
local spriteSheet = sprite.newSpriteSheetFromData( “myspritek-hd.png”, data )

spriteSet = sprite.newSpriteSet(spriteSheet, 1, 31)

sprite.add( spriteSet, “myobect”, 1, 31, 1100, 1) – play 8 frames every 1000 ms
local instance1 = sprite.newSprite( spriteSet )

instance1:prepare(“myobject”)

– I have to do this to see it on the simulator
instance1.x = 200
instance1.y = 150
instance1:play()[/lua]

Is there something I am doing wrong? I am using TexturePacker to generate the spritesheet and data but don’t think its related to that [import]uid: 103970 topic_id: 20411 reply_id: 320411[/import]

Don’t think your doing anything wrong. Your just settings it’s initial x coords. It’s default x position would be 0, and the same for the y [import]uid: 84637 topic_id: 20411 reply_id: 79922[/import]