Is it normal to have to apply an offset to a sprite sheet to get it to appear on screen
[lua]local sprite = require “sprite”
local sheetData = require “spritedata”
local data = sheetData.getSpriteSheetData()
local spriteSheet = sprite.newSpriteSheetFromData( “myspritek-hd.png”, data )
spriteSet = sprite.newSpriteSet(spriteSheet, 1, 31)
sprite.add( spriteSet, “myobect”, 1, 31, 1100, 1) – play 8 frames every 1000 ms
local instance1 = sprite.newSprite( spriteSet )
instance1:prepare(“myobject”)
– I have to do this to see it on the simulator
instance1.x = 200
instance1.y = 150
instance1:play()[/lua]
Is there something I am doing wrong? I am using TexturePacker to generate the spritesheet and data but don’t think its related to that [import]uid: 103970 topic_id: 20411 reply_id: 320411[/import]