Hello,
performance issues :
I built a spritesheet with texturepacker (I have about 10 sprites 16, 32 and 256px)
It is better to have 3 separate spritesheets like
- one with 16px images
- one with 64px images
- one with 256px images
Or only one with all the images (16,64 and 256px)
Is it better to let the default image sizes or reduce the size of the images in spritesheet and use scale (x2) to display into the game ?
Thanks,