SpriteSheet pixels

I have a sprite sheet 4x3 consisting of images 96x96
It displays perfectly in the Simulator but on devices it seems to have moved forward one pixel as the animation is showing one pixel to the left of the animating image as if it were shifted one pixel right and wrapped around.

Code:

[lua] local mySheet = sprite.newSpriteSheet( “mySpriteSheet.png”, 48, 48 )

local mySet = sprite.newSpriteSet(mySheet, 1, 11)
sprite.add( mySet, “animation”, 1, 11, 300, 0 ) – play 11 frames every 300 ms[/lua] [import]uid: 10389 topic_id: 22387 reply_id: 322387[/import]