As a test I have this in my main.lua file:
display.setStatusBar( display.HiddenStatusBar )
require("sqlite3")
db = sqlite3.open( system.pathForFile("data.db", system.ResourceDirectory) )
db:exec( 'UPDATE user SET highscore=1 WHERE id=1')
print('update happened')
This causes the simulator to “flash” and this gets produced in the console:
Copyright (C) 2009-2010 A n s c a , I n c .
Version: 2.0.0
Build: 2011.484
The file sandbox for this project is located at the following folder:
(/Users/davidchiu/Library/Application Support/Corona Simulator/.-4399E3845050BA4901EE6EB7884E6E63)
Copyright (C) 2009-2010 A n s c a , I n c .
Version: 2.0.0
Build: 2011.484
The file sandbox for this project is located at the following folder:
(/Users/davidchiu/Library/Application Support/Corona Simulator/.-4399E3845050BA4901EE6EB7884E6E63)
update happened
Copyright (C) 2009-2010 A n s c a , I n c .
Version: 2.0.0
Build: 2011.484
The file sandbox for this project is located at the following folder:
(/Users/davidchiu/Library/Application Support/Corona Simulator/.-4399E3845050BA4901EE6EB7884E6E63)
update happened
The SQL update is causing the simulator to reboot (it appears). This is causing my game to crash (using director.lua). Is this a bug in the SQL Lite lib?
[import]uid: 23583 topic_id: 12216 reply_id: 312216[/import]