Hi,
i have a problem to do a simple task : a transition of a square to produce a shadow effect of a projectile.
my problem is that the square1 is delete too fast. Normaly, he must be deleted after the local deplacement and not before…why?
local square = display.newRect( 100, 100, 30, 30 ) square.yScale=1 square.xScale=1 local deplacement=transition.to( square, { time=500, x=150, y=10, yScale=2, xScale=2, onComplete=deplacement, } ) display.remove (square) square=nil local square2 = display.newRect( 150, 100, 60, 60 ) square2.yScale=1 square2.xScale=1 square2.alpha=0.9 local deplacement2=transition.to( square2, { delay=500, time=500, x=300, y=100, yScale=0.5, xScale=0.5, onComplete=deplacement2 } )