Hi folks. I wanted to give thanks to everyone who as ever given feedback on SSK2 features.
I appreciate that fact that some folks find it useful enough to modify it when it doesn’t do what they want it to.
Anonymous Example #1
Recently a user PM’d me saying that he had started with the ‘tracking’ camera but found it had an ugly artifact. So, he wrote his own camera module instead, but he ran into the same artifact. After some consideration, he realized that rounding out sub-pixel movement would help alleviate the issue.
After all that, he took the time to give me feedback and a code snippet explaining what he did.
As a result, I have added this as a option to the tracking camera(docs are still out-of-date).
ssk.camera.tracking( player, layers.world, { disableSubPixel = true } )
Anonymous Example #2
Another user discovered an experimental feature that he liked, but it didn’t function as he needed it to. So, he fixed it and sent me an email with the updated code.
I ended up removing the entire feature and putting it in my to-release-later list, but I still really appreciate this.
There are other examples, but I don’t want to go on too long. I simply want to say thanks to everyone who uses SSK2 and also thanks to everyone who gives feedback on it.
You all rock!
Links to updated SSK2:
- REPO - https://github.com/roaminggamer/SSK2
- DIRECT DOWNLOAD - https://github.com/roaminggamer/SSK2/raw/master/ssk2.zip