@all,
Here is the Ludum Dare Entry for this quick game: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=2932
@all,
Here is the Ludum Dare Entry for this quick game: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=2932
Congrats!
Nice idea.
My suggestion is attack patterns/waves like in Galaga. Perhaps they could be procedurally generated based on a seed chosen for each level.
Hero: Dragon. Breath weapon progresses as the dragon “ages”, i.e. levels up.
Posion Gas breath
Acid breath
Lightning
Fire
maybe has tail spikes that it can shoot as alternative weapon.
If the background is a canvas, it can be incorporated into all sorts of distortion effects you see in this sort of game. The particulars would depend upon what sort of viewpoint this ends up having.
As I mentioned to you elsewhere, you might see some further benefit by using this canvas to texture a reasonably tessellated mesh (would just be a grid when nothing exciting’s going on).
I should be able to contribute on this end of things.
A game like Contra.
Running and jumping on platforms to get different guns to shoot while dodging stuff.
8 days left…
Good deal. We have a few idea submissions, but I need more.
Please see my question at the top of this thread and then submit your idea(s).
Thanks!
How about a Defender style game.
Side scrolling shooting game where you shoot enemies and save peeps with a long terrain that wraps.
Is Crossy Road a shmup (shoot-em-up)?
Remember, this first game will be a shmup (Wikipedia) with community requested features.
I added some videos and images to the original post to help folks get started. I realize some folks may not know what a shmup is, and I should not have made that assumption.
Also, I’m willing to bend the rules a little, but I do want this to be a game with some kind of flying or similar movement and shooting.
Tip: The player doesn’t actually have to be the one doing the shooting. Maybe its and anti-shmup? All you can do is avoid or try to use the enemies against each other?
Finally, if you can suggest a way to cross crossy-road mechanics w/ a shmup, that would be pretty cool.
A crossy road schmup would be pretty tight.
Sorry… my bad… I just realized that you only wanted schmup ideas.
How about something like Zombieville USA.
https://play.google.com/store/apps/details?id=com.MikaMobile.ZombievilleUSA
What game is shown in the first screenshot?
The “flying or similar movement” might be good to keep in mind when brainstorming, since many–myself included–tend to immediately associate shmups with planes and spaceships. But I’d say the continuous scrolling (when it isn’t fixed with waves as with nick sherman’s suggestion) is the more quintessential element. (Naturally, there are twists on this.) Along with the “shooting 'em up”, of course.
For instance, walking in Gun.Smoke:
https://www.youtube.com/watch?v=Rx9APVvCdZg
(Also: King’s Knight, Adventures of Dino Riki, and Knightmare off the top of my head)
Submarines:
https://www.youtube.com/watch?v=Bew_JEgZbUc
(Also: Sqoon)
A hybrid approach:
https://www.youtube.com/watch?v=-FFzsfeWpkI
(More widely known as SWIV.)
Also dragons, as Rob suggested:
https://www.youtube.com/watch?v=N-Va9dwdw74
(There are a couple in this series, then I’m stumped apart from third-person / 3D stuff like Panzer Dragoon.)
The “Don’t Grind” thing would be interesting if you went with dragons and it had to keep flapping to stay aloft and away from archers and angry villagers. Might be a bit much if you’re also trying to shoot at everything in sight, though.
+1 for this idea. Having the ships smoothly go from hovering around a point to diving/attacking is something that I’ve been struggling to get my head around.
@everyone,
7 Days Left…
Thanks for your feedback and suggestions so far.
However, I still need specific suggestions for:
There are a couple of great audio packs in the marketplace:
https://marketplace.coronalabs.com/asset/pro-sound-collection
https://marketplace.coronalabs.com/asset/gameplay-sfx
As far as art goes, are you thinking top down or side view? That would impact known art packs.
Enemies? Having human targets bumps the rating of the games up, so you have to consider that. If you’re okay with an older age rating, then humans, elves, dwarves, horses (dragons love horses). But if you want the dragon to be “good”, orcs, globlins, giants, etc.
@Rob,
re: Sounds - Thanks. I’ll need free sounds for now since I’m giving this source code (and the assets) away to the community when it is done. That said, folks should consider changing out the sounds as needed and of course the Marketplace is a great place to go to get them.
re: Perspective - Top Down
How about little baby dragons that fly along side and act as wing men and provide short term extra fire power.
I think the Dragon idea is amazing, the enemies could be medieval or fantasy based.
catapults, archers, castle walls for realistic medieval,
Fairies, Pegasus mounted knights, and Wizards would make cool fantasy enemies.
You could fight a huge castle as a boss.
I am seeing all that as a side scroller though, I think the Dragon would look cooler from the side.
You could be trying to destroy villages and the townsfolk are trying to stop you.
You could also have your dragon fighting other mythological creatures.
Maybe include game mechanics seen in the “Orc Assault” by Ninja Kiwi, it’d be pretty awesome to see dragon like that defending his cavern of riches against hordes of knights, soldiers, adventurers, and other creatures of that caliber.
I didn’t realize that Ludum Dare 37 was this weekend, but when I got the announcement in my inbox, I decided to make this game early.
I reviewed all of your inputs + the theme ( One Room ) + Assets I could find or had on hand. Then I started coding…
Almost exactly 5 hours later we have this:
https://www.youtube.com/watch?v=BgF4CTQgUIk&feature=youtu.be
Downloads
How To Play
Goal: Stay alive, kill other dragons, and collect coins.
DO: Shoot dragons
DO NOT: Run into dragons or the walls.
Collect Gems: To change weapon
Controls
Android
Win 32
PS - I will probably update the code a little next week w/ more comments and fixes if I find bugs. Also, I’m pooped so I’ll submit to Ludum Dare tomorrow.
PPS - I didn’t get to do ‘Galaga Movement’ so I’ll address that in a future let’s make. The limited theme kind of made that hard and to be honest ‘Galaga Movement’ isn’t as easy as it seems.