Update - This effort is now complete. To reduce load time, I have simplified the original post so that it does not automatically load videos.
- Genre: shmup (Wikipedia)
- Only submit ONE mechanic or feature request per post to this thread.
- Please do your best to write clearly. Make it easy for me (and others) to understand what you mean.
- Supply examples. If you’re thinking of a mechanic or feature you’ve seen in other games, then supply a video link or image post.
- The final game will require SSK2 (not yet out, but coming soon), and you’ll need to get it separately.
- The point of this collaborative effort is to get folks exercising their minds and to ask themselves, “How does XYZ game do that one mechanic? Can we add it to this game so I can see it?” This is not about remaking a specific game.
- Have fun while learning something new!
Final Notes
I will keep this thread open and accept ideas all the way through 11 DEC 2016.
I will start work on 12 DEC 2016.
I will release the finished game and code: ~ 16 DEC 2016
Some Shmup Images and Videos
(I’m Willing to Loosely Translate The Idea, but I want it to be a shooter for the first game.)
- It doesn’t have to be in space.
- It doesn’t have to use space ships or even air planes.
- In short it is a tunnel shooter (vertical or horizontal) with waves of enemies or stages.
- Submit your own ideas and suggestions to this.
Galaga (Image)
1943 (VIDEO)
Xevious (VIDEO)
[ Let the fun begin!