I am calling the stopCamera function in the hide function of my scene, but what I have found is that the camera’s offset is still present after I leave the scene and return to it.
When I try to reset my character’s position to centerX, centerY, technically it is reset, but, the camera offset is still present.
So, say the character has moved to the left by 100 pixels, and so has the camera. (I have the centered parameter set to true) If I reset to say 200, 200, the character will actually appear at 300, 200.
Is there any way of resetting the camera’s offset? Thank you.