Version of SSK you are using: 2017.006 PRO
Version of Corona SDK you are using: Version 2017.3022 (2017.1.11)
OS you are developing under. OSX Version 10.12.2
Where you are encountering the issue: Simulator
Error Message(s): None
Issue: Using the example provide in RGDocs, the touch event works.
When ‘touch’ is changed to ‘tap’, it does not trigger the event.
local function onTap( self, event) if( event.phase == "ended" ) then print("I tapped: " .. self.myName ) end return false end local icnWeather = ssk.display.newImageRect(mainmenu,100,400,"assets/icnWeather.png",{w=150,h=150, touch = onTap, myName = "weather" }) -- This works local icnBus = ssk.display.newImageRect(mainmenu,100,500,"assets/icnBus.png",{w=150,h=150, tap = onTap, myName = "bus" }) -- This doesn't (If i change to touch it does)
I’ll look into this and get back to you! 
Ah, I see the problem.
The tap event doesn’t have phases.
https://docs.coronalabs.com/api/event/tap/index.html
You need to do this:
local function onTouch( self, event) if( event.phase == "ended" ) then print("I touched: " .. self.myName ) end return false end local function onTap( self, event) print("I tapped: " .. self.myName ) return false end local icnWeather = ssk.display.newImageRect(mainmenu,100,400,"assets/icnWeather.png", { w=150, h=150, touch = onTouch, myName = "weather" } ) local icnBus = ssk.display.newImageRect(mainmenu,100,500,"assets/icnBus.png", { w=150, h=150, tap = onTap, myName = "bus" } )
Just a side note. This is why I don’t use tap events in my apps and games. I don’t like the fact that it has no phases. :wacko:
I only included it in SSK2’s short list of AutoListenersbecause so many other users like it.
Ah yes, I didn’t spot that.
Thank you Ed, pretty darned good customer response for a Sunday 
I’ll try to keep you less busy tomorrow 
I’ll look into this and get back to you! 
Ah, I see the problem.
The tap event doesn’t have phases.
https://docs.coronalabs.com/api/event/tap/index.html
You need to do this:
local function onTouch( self, event) if( event.phase == "ended" ) then print("I touched: " .. self.myName ) end return false end local function onTap( self, event) print("I tapped: " .. self.myName ) return false end local icnWeather = ssk.display.newImageRect(mainmenu,100,400,"assets/icnWeather.png", { w=150, h=150, touch = onTouch, myName = "weather" } ) local icnBus = ssk.display.newImageRect(mainmenu,100,500,"assets/icnBus.png", { w=150, h=150, tap = onTap, myName = "bus" } )
Just a side note. This is why I don’t use tap events in my apps and games. I don’t like the fact that it has no phases. :wacko:
I only included it in SSK2’s short list of AutoListenersbecause so many other users like it.
Ah yes, I didn’t spot that.
Thank you Ed, pretty darned good customer response for a Sunday 
I’ll try to keep you less busy tomorrow 