SSKCorona - Game Framework Updated

This is a quick update for anyone using my (WIP) starter kit SSKCorona and/or the game framework. I just finished updating and have committed changes to gitHUB. These changes were rather extensive and included the following:

  • Full (?) set of interfaces - Splash/Loading, Main Menu, Credits, Options, Change Player (not me), Multiplayer host & join screens, Last Score, High Scores, and Play GUI

  • Dual Player Networking - Enable dual-player Wifi networking w/ autoconnect.

  • Multiplayer Networking - Enable dual-player Wifi networking w/ host/join options.

  • User presets - As requested (by brindleware), I added the ability to keep your own label, button, sound, and now player presets/settings separate from SSKCorona. This lets you drop in the latest update without messing up your game.

  • Current Player and Known Players - Out of the box, the framework can keep track of settings for up to 4 players and this can easily be extended.

  • Protoyping Art - The framework art is now all grey. This screams ‘I am a prototype’ and is a nice way to start your project. Once you get some game play code in there, the you should jazz up the visuals. Til then, you can show it to customers and say, “Oh, the grey parts? Those are still in prototype phase.”

If you want to see the framework in action, you can go to my new YouTube page and watch it here: http://www.youtube.com/watch?v=SYW2uoWxAWY .

Also, as always you can download and try (for Android devices) both the sampler,

and now the framework:

Lastly, I also posted the first (hopefully of many) GIN video today here: http://www.youtube.com/watch?v=F2yD-c-9Rlo&feature=plcp

GIN stands for “Game In Ninety (minutes)”. Basically, I use SSKCorona and the framework to make a game and I have 90-minutes to do it. I record the whole session as a time-lapse screencast and then slow it down at the end to do a play demo.

This first video was and pretty rough, but I think you will get the gist. GIN #1 started off as a ‘baloon popper’ but morphed into a ‘gem popper’ when I ran into an unexpected art problem. This GIN took about 70 minutes.

If you read this far, thanks!

[import]uid: 110228 topic_id: 32724 reply_id: 332724[/import]

Great stuff! Subscribed.

The GIN was excellent! How about a maze game, or something with animated sprites for the next one?

Thanks for sharing! [import]uid: 135765 topic_id: 32724 reply_id: 130104[/import]

Removed accidental dupe, thanks for editing it.

Looking forward to checking out the video in the AM! [import]uid: 52491 topic_id: 32724 reply_id: 130107[/import]

Great stuff! Subscribed.

The GIN was excellent! How about a maze game, or something with animated sprites for the next one?

Thanks for sharing! [import]uid: 135765 topic_id: 32724 reply_id: 130104[/import]

Removed accidental dupe, thanks for editing it.

Looking forward to checking out the video in the AM! [import]uid: 52491 topic_id: 32724 reply_id: 130107[/import]

@r.delia,

Thanks! Hey, can you elaborate on what you meant by:

  • Maze Game - Give me some examples or a short description of what you’re looking for.

  • Animated Sprites - Is there something in particular you wish to do with animated sprites? I’m currently working on a sprite sheet manager + additions to the prototyping part of the library for the quick “named” creation of sprites and images from image sheets. I’ll post an update when this is working.

-Ed [import]uid: 110228 topic_id: 32724 reply_id: 130478[/import]

@r.delia,

Thanks! Hey, can you elaborate on what you meant by:

  • Maze Game - Give me some examples or a short description of what you’re looking for.

  • Animated Sprites - Is there something in particular you wish to do with animated sprites? I’m currently working on a sprite sheet manager + additions to the prototyping part of the library for the quick “named” creation of sprites and images from image sheets. I’ll post an update when this is working.

-Ed [import]uid: 110228 topic_id: 32724 reply_id: 130478[/import]

I was thinking something like from the old 8-bit days like Atari Adventure:

http://en.wikipedia.org/wiki/Adventure_(Atari_2600)

or Lock N Chase

http://en.wikipedia.org/wiki/Lock_'n'_Chase

As for sprites, I have animated sprites using the old api, but want to be able to define animations of frames that are non-sequential.

I took a look at your roaming gamer site, and saw the links for Torque! I started with iTorque 2D last year, about this time, and released a game in March on the app store. (Stinky Kitty Slots)

I’m currently porting it to the Corona SDK :slight_smile: but my day job keeps getting in the way…
[import]uid: 135765 topic_id: 32724 reply_id: 130528[/import]

I was thinking something like from the old 8-bit days like Atari Adventure:

http://en.wikipedia.org/wiki/Adventure_(Atari_2600)

or Lock N Chase

http://en.wikipedia.org/wiki/Lock_'n'_Chase

As for sprites, I have animated sprites using the old api, but want to be able to define animations of frames that are non-sequential.

I took a look at your roaming gamer site, and saw the links for Torque! I started with iTorque 2D last year, about this time, and released a game in March on the app store. (Stinky Kitty Slots)

I’m currently porting it to the Corona SDK :slight_smile: but my day job keeps getting in the way…
[import]uid: 135765 topic_id: 32724 reply_id: 130528[/import]