Hello, all. I have a question, and I’m looking some opinions/thoughts.
I’m just about ready to release my first iOS game. There are two versions: a full version, and a free one (essentially ad-supported) My game’s not that complicated, so I have no delusions of it receiving much attention. Perhaps, then, the point is moot…but I figured I’d ask anyway.
The problem is the free version. It relies on Ansca’s new Ads API. Said API currently has a known issue when calling show() and hide() with reckless disregard. Unfortunately, I need to because there are elements in the game I don’t wish to hide behind ads. Therefore, I’d like to wait until they fix the bug. …but I realized that I can submit/start selling the full version since it doesn’t have this issue.
My worry is that (in the parallel universe where my downloads will exceed 10 friends or so) releasing the full version followed by the free one within a week or two will leave people upset should they purchase before knowing they’d have the chance to try it for free.
Any thoughts on what I should do here? …or anyone in a similar situation? Thanks in advance.
Sincerely,
Christopher David YUDICHAK [import]uid: 21712 topic_id: 13634 reply_id: 313634[/import]