I noticed that there is a startup delay in the Corona simulator when a project is loaded. The UI gets rendered very quickly, but often touches don’t register for a significant amount of time (and touches don’t get buffered once the app starts running, which I suppose is a good thing …)
The first tap also seems to have some delay in response in the sample apps’ UI compared to subsequent taps. Not sure if this is because it’s getting triggered somehow before the rest of the app is loaded into memory or something.
What sort of strategy do we take to hide the startup delay? I noticed that Default.png is now supported - I haven’t tried it out with the new build - do we just include alongside the main Lua file? Does the runtime hide Default.png once the app starts, or is there some additional delay while the runtime gets inited?
Is there some Corona callback that’s triggered similarly to the viewDidLoad method once the app is finally ready to run? That would be the most preferable.
Thanks,
- Ian [import]uid: 238 topic_id: 130 reply_id: 300130[/import]