hi,
please can someone explain why my player object needs to be dynamic?
I can’t get a collision if it is kinematic and the other items (slots) are static
thanks
k
[import]uid: 6645 topic_id: 7901 reply_id: 307901[/import]
hi,
please can someone explain why my player object needs to be dynamic?
I can’t get a collision if it is kinematic and the other items (slots) are static
thanks
k
[import]uid: 6645 topic_id: 7901 reply_id: 307901[/import]
Have you tried attaching the collision listener globally or to the dynamic objects? [import]uid: 8271 topic_id: 7901 reply_id: 28116[/import]
You can attach dynamic sensors to the kinematic body to get them to interact with the statics. Using joints there is some lag at high speed, but you can also set location every frame, and some joints types are “harder” than others. [import]uid: 63787 topic_id: 7901 reply_id: 84407[/import]
There’s actually another thread discussing this going on right now; http://developer.anscamobile.com/forum/2011/02/04/how-detect-collision-between-static-and-kinematic-objects
I believe that will help you.
Peach
[import]uid: 52491 topic_id: 7901 reply_id: 84605[/import]