This setup seems to work for Steam Cloud saves for both PC and MacOS… Just change your app name and extension.
You’re welcome
This setup seems to work for Steam Cloud saves for both PC and MacOS… Just change your app name and extension.
You’re welcome
Nice!
That’s awesome!
Yep. I actually add the WIN32 executables to the MacOS build, so I only have one “depot” that is cross-platform for PC and MAC… That setup looks like this…
I compile on both platforms and drop whatever is in the WIN32 build (sans the resources) into the Contents\Resources\Corona\ directory in the MacOS build. Package all that up and upload to Steam…
Are you encrypting your .app and .exe files? Installing python on OSX was a pain as the installer didn’t work on El Capitan, but I got there in the end!
We went DRM free… You aren’t going to stop the pirates and making paying users jump through hoops (although Steam’s DRM is pretty seamless, other stores have bad to worse options.)
Thank you for posting this! Was wondering how to get Steam cloudsaves to work
Nice!
That’s awesome!
Yep. I actually add the WIN32 executables to the MacOS build, so I only have one “depot” that is cross-platform for PC and MAC… That setup looks like this…
I compile on both platforms and drop whatever is in the WIN32 build (sans the resources) into the Contents\Resources\Corona\ directory in the MacOS build. Package all that up and upload to Steam…
Are you encrypting your .app and .exe files? Installing python on OSX was a pain as the installer didn’t work on El Capitan, but I got there in the end!
We went DRM free… You aren’t going to stop the pirates and making paying users jump through hoops (although Steam’s DRM is pretty seamless, other stores have bad to worse options.)
Thank you for posting this! Was wondering how to get Steam cloudsaves to work