Steam - general tips&tricks

Hey guys,

so our first greenlight game passed - Royal Heroes

http://steamcommunity.com/sharedfiles/filedetails/?id=523260275

and steam publishing panel looks stunishing.

any general expirience and corona-related tips and tricks and advices?

does anyone already uploaded a builds there?

any news regarding steamAPI for achievments?

Very nice!

Rob

We’re prepping the Greenlight page for Forever Lost currently, really cool to see a Corona game through greenlight, well done!

I know a guy - If you need extra 500 votes - for 5000 keys for a itch.io

http://badim.itch.io/

Actully - our second game also get thru:

http://steamcommunity.com/sharedfiles/filedetails/?id=604130248

Are you saying you can get me essentially bought votes? That doesn’t seem ethical, let alone allowed? Maybe I’m mistaken though.

No,

you can use other sites to get attention. For example - itch.io and giveaway your builds.

Ah cool, that makes sense! Our games are on itch currently so that’s a great idea!

Does anyone have builded mac build via steamworks_sdk?

(wrapped it*)

By some reason it become empty after running build script.

Oh, major tip to developers when publishing game on steam - 1% of users will lost 1% of files during download&instalation.

It is easy if it major file - then game will crush or not launched. But if it a image or a xml - then things will get tricky.

Very nice!

Rob

We’re prepping the Greenlight page for Forever Lost currently, really cool to see a Corona game through greenlight, well done!

I know a guy - If you need extra 500 votes - for 5000 keys for a itch.io

http://badim.itch.io/

Actully - our second game also get thru:

http://steamcommunity.com/sharedfiles/filedetails/?id=604130248

Are you saying you can get me essentially bought votes? That doesn’t seem ethical, let alone allowed? Maybe I’m mistaken though.

No,

you can use other sites to get attention. For example - itch.io and giveaway your builds.

Ah cool, that makes sense! Our games are on itch currently so that’s a great idea!

Does anyone have builded mac build via steamworks_sdk?

(wrapped it*)

By some reason it become empty after running build script.

Oh, major tip to developers when publishing game on steam - 1% of users will lost 1% of files during download&instalation.

It is easy if it major file - then game will crush or not launched. But if it a image or a xml - then things will get tricky.